Tested on Debian testing, using GNOME 40.4 (Wayland), Mesa 21.2.0 and Linux 5.10, using a Ryzen 2700X, R9 Fury and 32GiB of RAM. Overall the game is working really well with either of these Proton versions. If anything I'd say 6.3-6 might be slightly better optimized. This is not unique for Proton 6.3-6 however, it's just the same when using 3.16. Quitting and restarting brings it up to 60 again. As reported by Ars Technica, Sony has confirmed that Jetpack Interactive is helming God of War 's PC Port while developer Santa Monica Studio, who is currently working on the follow-up God of War Ragnarok, is overseeing the project. Strangely however, performance seems to drop after a while, and after playing for an hour or so the frame-rate will hover around 40-50fps instead of 60fps like it does just after starting the game. All other settings I can max out no problem and still be able to keep a steady 60fps. I need to keep 'Shadow quality' set to high or lower (max causes severe performance drops in some areas), and 'Shader quality' to medium or lower, otherwise there will be some areas that drop under 30fps. I''l try and work out this idea in a little while. Can use autohotkey to make the keys held down mutually exclusive. Played almost four hours this evening, from the start of the game to 'Road of Sacrifices'. It's likely cause by opposing directional keys being held at the same time. Total Hard Disk Space Available: 104481 Mb CPU Brand: Intel(R) Core(TM) i5-3570K CPU 3.40GHzĭriver: NVIDIA Corporation GeForce GTX 970/PCIe/SSE2